
CrystalWorkshop
PulseDepotBeta · v0.1.0-betaThe mod manager for players. Add mods, put them in order, review what changes, apply. It installs Crux for you.
CrystalWorkshopAlpha · v0.1.0-alphaThe modding editor. Sheets, text, models, effects, scenes, scripts and the Crystarium, exported as a shard players install.
CruxBeta · v0.1.0-betaThe small mod host the game loads. It serves your mods to the game while it runs. PulseDepot installs and updates it.
Drop Changes, Hard Mode, XIII Mod Settings, No Post-Battle Healing, Paradigm Tuning, XIII-2 UI Scale. Each one installs with PulseDepot.
How it fits together
Section titled “How it fits together”
CrystalWorkshopYou edit the game: sheets, text, models, effects, scenes, scripts.
- Shard (.cws)
Your changes, stored as patches against the player’s own game files.
PulseDepotPlayers add shards, order them and review what changes.
Crux imageEvery enabled mod merged into one file: active.crximg.
CruxThe mod host the game loads. It serves the image while you play.
- The game
FINAL FANTASY XIII, XIII-2 or LIGHTNING RETURNS, saves untouched.
Latest releases
Section titled “Latest releases”
CrystalWorkshopv0.1.0-alphaAlpha
PulseDepotv0.1.0-betaBeta
Cruxv0.1.0-betaBetaDrop Changesv0.1.0ReleaseXIII
Hard Modev0.1.0ReleaseXIII
XIII Mod Settingsv0.1.0ReleaseXIII
No Post-Battle Healingv0.1.0ReleaseXIII
Paradigm Tuningv0.1.0ReleaseXIII
Being worked on
Section titled “Being worked on”Plans and recent fixes are on the roadmap.
For developers
Section titled “For developers”Mods can ship native extensions that Crux loads into the game: hooks, in-game settings pages and state that follows your save slot. The Extension SDK guide shows how to write one in Rust with the open-source workshop-ext-sdk (MIT or Apache-2.0) and package it with CrystalWorkshop.