Skip to content

5. Install and test it

Test your mod exactly the way players will: with PulseDepot.

  1. Start PulseDepot (install it if you have not), choose the FF13 tab and check the game folder. See First setup.

  2. Add your shard. Choose Add mod… and pick ff13_studio/exports/<name>.cws from your game folder, or drop it on the window. It is listed as SHARD · v1.0.0 with the badge NEW; select it to see the name, description and changelog you entered.

    Shards listed in PulseDepot with their details

  3. Review changes, check that your mod changes db/resident/item.wdb, then Apply changes with the game closed. PulseDepot installs Crux if needed and writes the Crux image.

    Review changes before applying

  4. Start the game from Steam. On Linux/Proton without NovaFix, the launch options must contain WINEDLLOVERRIDES="version=n,b" %command%.

  5. Check the result in game: visit a shop that sells Potions. The price is the new value.

  • New version: change what you want in CrystalWorkshop, export again with a higher Version and a Changes entry, and add the new file in PulseDepot. It replaces the listed mod and shows your changelog. See Update and remove mods.
  • Undo in CrystalWorkshop: revert files on the Changes page.
  • Undo in the game: untick the mod in PulseDepot, or choose Uninstall all…, then Apply changes. Your saves are never touched.

Done. You built, installed and tested a mod. Continue with the editing guides: Text (ZTR) is a good next step, then Crystarium and Models.