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1. Create your project

In CrystalWorkshop, a mod project belongs to a game install: every edit you make is a pending change for that game, kept in CrystalWorkshop’s work folder until you export it. Opening the game is all it takes to start one.

  1. Start CrystalWorkshop. The Welcome page shows the game folder it found in your Steam libraries.

    The Welcome page with the FINAL FANTASY XIII folder found

  2. If no folder was found, choose Browse… and pick the folder that contains white_data. Auto-detect searches again.

  3. Check the game and archive in the top bar: the game picker shows ff13, the archive variant U (US/EU) and the display locale, for example us. The status bar reads 0 pending changes.

  4. Find your way around. The navigator on the left lists Sheets, Text, Models, Motions, VFX, Sound, Scenes, Actions, Events, the Crystarium, Battle and Changes. Search / commands (Ctrl+K) opens any page or file by name. The Project page (Ctrl+K, then Project) holds your mod’s metadata, native code units, attachments and filelists.

Result: your project is open, with nothing changed yet. CrystalWorkshop only reads the game; its own work goes to ff13_studio/ in the game folder.

More detail: First run and game setup. Next: 2. Make an edit.