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3. Review your changes

  1. Open Changes, in the navigator or through Export (1). Each changed file is one row: the file, its base layer (the archive or an earlier mod layer), its destination and its size.

    The Changes page with the changed item sheet

  2. Check that only what you meant is there. For this mod that is one file, db/resident/item.wdb. AI edits only filters to changes made by AI clients, if you use MCP.

  3. Revert what you do not want. Revert on a row puts that file back to the game’s original. Exporting never changes the game archives, so there is nothing else to undo.

Result: you know exactly what your mod will change.

Next: 4. Export a .cws shard.