Skip to content

XIII — Drop Changes

NeedsPulseDepotCruxXIII — Mod Settings

XIII — Drop Changes

v0.1.0ReleaseModXIII

File
xiii-drop-changes-0.1.0.cws
Size
2.7 MB
Platform
Windows · Steam
SHA-256
42fa67d03bca6fa375594644b34c0b1e9f824f19d1bff2938d3c49ae1105b74e

Requirements

  • FINAL FANTASY XIII, Steam version, on Windows or on Linux (Proton).
  • PulseDepot (beta), the mod manager. It also installs Crux, which loads this mod in the game.
  • XIII — Mod Settings 0.1.0, for the in-game settings menu. Without it you cannot turn Drop Changes on.

Choose what FINAL FANTASY XIII (Steam) gives you after battles and from treasure:

  • drop chances and quantities;
  • shroud drops;
  • Crystarium Points (CP), and gil as a share of the CP;
  • how many of an item you can carry;
  • treasure-box quantities;
  • catalog bonuses;
  • what the battle results screen shows.

Drop Changes is set for each save slot, and it is off until you turn it on for the slot you play.

Final Fantasy XIII settings menu listing the Drop Changes categories: General, Drop chances, Drop quantities, Battle rewards, Quantities by item type, Shrouds, Advanced, Catalog effects, Reward display, Treasure boxes and Treasure multipliers by item type. Drop Changes — settings categories

Drop chances page with Rate mode set to Native + bonus, common and rare chance bonuses at 0%, and independent common and rare rolls turned off. Drop Changes — drop chance settings

Shrouds page with an override for the shroud drop rate (off, 50%) and a shroud drop quantity setting. Drop Changes — shroud drop settings

Reward display page with options to show earned gil, show item icons, mark rare drops and choose reward name colors. Drop Changes — battle results display settings

Advanced page with the item stack cap set to 999. Drop Changes — advanced settings

Battle rewards page with the Crystarium reward rate at 100% and a gil reward set as a percentage of CP. Drop Changes — battle reward settings

Catalog effects page with common and rare catalog effect bonuses, both at 0%. Drop Changes — catalog effect settings

Drop quantities page with common and rare drop quantity both set to 0, which keeps the game’s own amounts. Drop Changes — drop quantity settings

Quantities by item type page with separate quantity settings for consumable items, organic components, mechanical components, catalysts, and weapons and accessories. Drop Changes — drop quantities by item type

Treasure boxes page with a switch to modify treasure quantities, a base item quantity and a multiplier for all treasure items. Drop Changes — treasure box settings

Treasure multipliers by item type page with separate multipliers for consumables and shrouds, organic components, mechanical components, catalysts, weapons and accessories, all at 100%. Drop Changes — treasure multipliers by item type

  • Drop chances. Three modes:
    • Native keeps the normal chances.
    • Native + bonus raises each chance by your bonus, and keeps the enemy’s own rates, catalogs and battle rating.
    • Fixed chance sets one chance for all common drops and one for all rare drops.
  • Independent rolls. Common and rare drops can be rolled separately, so one enemy can drop both.
  • Quantities. Set how many items common and rare drops give, with separate amounts for consumables, organic components, mechanical components, catalysts, and weapons and accessories.
  • Shrouds. Optionally set the shroud drop chance and quantity yourself.
  • Battle rewards. Change the CP you earn. Optionally earn gil after battles, as a percentage of the CP (the normal game gives no gil).
  • Treasure boxes. A base quantity, a general multiplier and multipliers by item type. Only boxes you open from now on are affected.
  • Catalogs. Extra bonus on top of the equipped catalog’s effect.
  • Results screen. Can show:
    • an “Earned gil” row;
    • item icons;
    • an [R] marker for rare drops;
    • name colours by rarity or item type.
  • Item limit. The normal game lets you carry 99 of each item. With the mod on, the limit is 999 by default, and you can set it from 99 to 9999 (Advanced group).
  • Languages. Menu texts in all eleven game languages.
  • FINAL FANTASY XIII, Steam version, on Windows or on Linux (Proton).
  • PulseDepot (beta), the mod manager. It also installs Crux, which loads this mod in the game.
  • XIII — Mod Settings 0.1.0, for the in-game settings menu. Without it you cannot turn Drop Changes on.
  1. Download xiii-drop-changes-0.1.0.cws and xiii-mod-settings-0.1.0.cws.
  2. In PulseDepot, choose Add mod… and add both files.
  3. Choose Apply changes.
  4. Start the game from Steam as usual.

Open Configuration → Mod Settings → Drop Changes.

Group Settings Default
General Enable Drop Changes (this save slot) Off
Drop chances Rate mode; common / rare bonus; fixed common / rare chance; independent rolls Native + bonus, +0%, 50%, off
Drop quantities Common / rare drop quantity (0 = normal) 0 / 0
Battle rewards Crystarium reward rate; gil reward (% of CP) 100% / 0%
Quantities by item type Consumables, organic, mechanical, catalysts, weapons and accessories (0 = normal) 0
Shrouds Override shroud drop rate; chance; quantity Off, 50%, 0
Advanced Item stack cap 999
Catalog effects Common / rare catalog effect bonus +0% / +0%
Reward display Earned gil; item icons; [R] marker; name colours On, on, off, Native
Treasure boxes Modify treasure quantities; base quantity; multipliers Off, 0, 100%

How settings follow your saves:

  • Your settings are stored with your next game save and come back when you load that slot.
  • A slot that was never saved with Drop Changes starts with it off.
  • With the mod off for a slot, that slot plays exactly like the normal game.
  • Steam version only. If your game version is not recognised, the mod stays inactive and the game plays as usual. The reason is written to the Crux log.
  • Other mods that also change drops, rewards or the results screen may stack with Drop Changes or override it.
  • The items and gil you receive are normal game items and are saved by the game as usual.
  • If an earlier stand-alone version of Drop Changes is installed, remove it first. Its settings are not carried over.

In PulseDepot, choose Remove from library, then Apply changes.

Your saves are never changed by the mod itself, and the items and gil you already received stay yours. Your Drop Changes settings are kept by Crux and come back if you install the mod again.

  • This first release has not been played through in the game yet. Please report problems and attach the Crux log.
  • Item counts above 99: the game keeps the full count, but its menus only have room for two digits. Keep the item limit at 99 if you might remove the mod later.
  • Settings you change in the menu are kept only if you save the game afterwards.
  • Free to download and use for personal play.
  • Please do not re-upload this mod or share the file anywhere else. Share a link to the official mod page instead.
  • Do not modify, decompile for re-release, or sell this mod or any part of it without the author’s written permission.
v0.1.0Release

First release

  • Drop chance modes (Native, Native + bonus, Fixed) and quantities.
  • Shroud drop override.
  • CP rate and gil as a share of CP.
  • Raised item limit.
  • Treasure-box quantities.
  • Catalog bonuses.
  • Results-screen options.
  • Settings kept for each save slot.

Every release in the changelog